"master_trader" is Master Trader perk (0.1) "town_rep" is reputation in current town (-30.+30 30 is "vilified" and 30 is "idolized"), "dude_charisma" is player charisma (1.10), "dude_barter" and "charisma_barter" are the barter skill levels in %s (0.300), where "base" is base item price (set in prototypes), * (1 + PerkCoef*master_trader) // perk multiplier * (1 + TownRepCoef*town_rep) // town rep multiplier * (1 + DudeCharismaCoef*dude_charisma) // dude charisma multiplier
* (1 + MerchantSkillCoef*merchant_barter) // merchant skill multiplier * (1 + DudeSkillCoef*dude_barter) // dude skill multiplier 223 bullet carries much less energy than 7.62 in RL, and we don't need another weak rifle (we have Scoped Hunting Rifle for that). It will make it even more usable mid-game (7.62 offers more penetration). 223 ammo, that will allow to boost it's stats, making it third viable alternative assault rifle (comparable in damage with FN FAL, but for more common. Maybe make XL70E (that bluish rare 5mm rifle) use. 223 created surplus of this type of ammo. Unknown schematics will not show up in available list at all.ģ) Moving Bozar away from. I'm thinking of using some of the reserved global variables and adding dialogue options to some NPC's, who will teach you to craft different types of items for money. I will try to add more schematics if I can think of any (it looks like original developer already added everything that could possibly work in fallout world).Ģ) It is possible to make "unlockable" schematics with Mr. Fixit is primarily useful for early characters. Additional workbenches will be added to early cities where there are none of them, because Mr.
Fixit dialog will open when using repair skill on any generic workbench, instead of doing crafting where you stand.
It sounds like a good 7.62mm rifle.Ĭan anyone comment on following ideas I'm considering:ġ) Mr.
This will make it possible, and also possible to install Combat without Economy.Ĭlick to expand.I use default sniper rifle sound for Bozar AMR. Someone suggested that on very high barter skill, you should be able to strip most merchants from their stuff bying cheap and selling high. Only thing I'm considering is to do something with selling prices, like adding optional 1/2 and 1/1 ratios to installer (this requires some carefull work, need to modify every single item). I now continue my playthrough (started 3 years ago) and balance weapons, fix bugs, etc. However if you could find the appropriate alternative (in any format, I can convert it), I can add it as installer option.Įdit: At this state I think I've done most of what I had planned to do with this mod. I thought many times about it, but found myself happy with current sound (it's loud enough for my taste).
My mod works with YAAM damage formula (it works the same, just ammo and armor stats are different).Ībout Bozar sound. YAAM consists of two parts - engine changes (integrated into sfall) and ammo stat changes.